In wings selection modes are equal and contain the same elements when switching modes. Selections are still active when you switch back to the previously active mode. In Lw the mose gets some sort of weirdness when you move it a certain way, and most tools don’t work quite right with symmetry turned on.Ĭhaning selection modes in LW keeps selections in a kind of wait state. It works with every tool I think and it also works the way it should. Virtual mirror blows Lw’s symmetry mode out of the water. It would be nice to have the extra views though so you could see how your mesh is being effected from another view. this is not really a big deal in Wings because a.) you can only work in one viewport at a time and by pressing x,y, or z you can switch viewing axises. Wings only currently only has one viewport, Lw has up to 4. In both LW and Wings via plugs you can slide points/edges along the edges to finetune the models. In Lw you can select where you want the bandsaw tool to preform the cut. To add more cross sections you press cut and the number of cuts you want. In W3d, you select a edge and press either L for a edge loop or G for an edge ring. Not quite the same as w3D but you still are selecting a loop of something. In LW to select edge loops you use the bandsaw tool. No N-gons in Lightwave, having no N-gons teaches you discipline to creat clean efficent models. In Lw you can view and work on your model in reatime sub d mode. Well I can chime in on the LW end because I have used it for quite some time now and still use it on a regular occasion for S-D modeling.
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